Gamanza Engage Web Client SDK
Overview
The Gamanza Engage Web Client SDK empowers developers to build rich, customizable user interfaces that integrate seamlessly with the Gamanza Engage Platform. Designed for flexibility and performance, this SDK provides a structured, modular interface for interacting with key engagement features such as player profiles, missions, tournaments, rewards, and more.
By leveraging this SDK, you can:
- Access real-time data and events for the authenticated player.
- Listen for live updates from the Gamanza Player Engagement Platform.
- Build custom loyalty and gamification components tailored to your product’s needs.
- Maintain a clean and consistent integration using a singleton-based architecture.
Whether you're building from scratch or enhancing an existing frontend, the SDK simplifies communication with the Gamanza Engage Frontend API, helping you deliver engaging experiences with ease and efficiency.
Quickstart
Before you begin
Install the SDK
npm install --save @gamanza-engage/web-client-sdk
Using the SDK
import { GamanzaEngageWebClientSDK } from "@gamanza-engage/web-client-sdk";
export const initSDK = async () => {
await GamanzaEngageWebClientSDK.init({
clientId: 'your client id',
identityToken: 'player identity token',
serviceUrl: '[https://fontend-api-[your-instance].gamanzaengage.com]'
});
const { Player } = GamanzaEngageWebClientSDK.getInstance();
const playerInfo = await Player.getPlayer();
console.log(playerInfo);
}
Static Methods
init(config: AuthConfig): Promise<GamanzaEngageWebClientSDK>
Initializes the SDK with the provided authentication configuration. This method must be called before using any SDK functionality.
Parameters:
config(AuthConfig): Authentication configuration object containing:clientId(string): Client ID generated in your Gamanza Engage Admin InstanceidentityToken(string): The identity token for authenticationserviceUrl(string): The base URL for the Gamanza Engage service
Returns:
Promise<GamanzaEngageWebClientSDK>: A promise that resolves to the initialized SDK instance
Example:
const config = {
clientId: 'your-client-id',
identityToken: 'your-identity-token',
serviceUrl: '[https://fontend-api-[your-instance].gamanzaengage.com]'
};
const sdk = await GamanzaEngageWebClientSDK.init(config);
getInstance(): GamanzaEngageWebClientSDK
Returns the singleton instance of the SDK. The SDK must be initialized using init() before calling this method.
Returns:
GamanzaEngageWebClientSDK: The singleton SDK instance
Throws:
SDKNotInitializedException: When called before SDK initialization or after session closure
Example:
const sdk = GamanzaEngageWebClientSDK.getInstance();
or
const { Player } = GamanzaEngageWebClientSDK.getInstance();
Instance Methods
closeSession(): Promise<void>
[MANDATORY] Destroys the SDK instance and cleans up all resources. This method:
- Clears the current user session
- Deletes all data required for API communication
- Closes all active connections
- Destroys the SDK instance (requiring re-initialization)
Returns:
Promise<void>: A promise that resolves when the session is closed
Example:
await sdk.closeSession();
Public Modules
The SDK provides access to the following modules through public properties:
Events: RtmEventsModule
Real-time messaging and event handling functionality. Documentation
Player: PlayerModule
Player data management, including profile information and virtual currency. Documentation
RewardShop: RewardShopModule
Reward shop functionality for browsing and purchasing rewards. Documentation
Missions: MissionsModule
Mission management and tracking functionality. Documentation
Tournaments: TournamentsModule
Tournament participation and management features. Documentation
RewardsProcessor: RewardsProcessorModule
Reward processing and redemption functionality. Documentation
Crm: CrmModule
Customer relationship management features. Documentation
FeatureFlags: FeatureFlagsModule
Feature flag management for dynamic feature control. Documentation
Catalog: CatalogModule
Game catalog browsing and management functionality. Documentation
MiniGames: MiniGamesModule
Mini-game management and tracking functionality. Documentation
Usage Example
import { GamanzaEngageWebClientSDK } from '@gamanza-engage/web-client-sdk';
// Initialize the SDK const config = { identityToken: 'your-identity-token', serviceUrl: '[https://api.gamanzaengage.com](https://api.gamanzaengage.com)' };
try {
const sdk = await GamanzaEngageWebClientSDK.init(config);
}catch (e: SDKNotInitializedException) {}
// Use SDK modules const playerData = await sdk.Player.getPlayerData(); const missions = await sdk.Missions.getActiveMissions();
// Always close the session when done await sdk.closeSession(); } catch (error) { console.error('SDK initialization failed:', error); }
Error Handling
The SDK throws the following exceptions:
SDKNotInitializedException
Thrown when attempting to get the SDK instance before initialization or after session closure.
Global Configuration
The SDK supports the following global configuration options:
window.GMZ_ENG_DEBUG
Set to true to enable debug logging throughout the SDK.
window.GMZ_ENG_DEBUG = true;
Important Notes
-
Singleton Pattern: The SDK uses a singleton pattern. Only one instance can exist at a time.
-
Initialization Required: Always call
init()before using any SDK functionality. -
Session Management: Always call
closeSession()when finished to properly clean up resources and avoid issues with the player session data. -
Error Handling: Implement proper error handling for all async operations.
Type Definitions
The SDK exports comprehensive type definitions for all interfaces and data structures. Import them alongside the main SDK class:
import {
GamanzaEngageWebClientSDK,
SimpleResponse,
PaginationResponse,
// ... other types
} from '@gamanza-engage/web-client-sdk'
Change Log
Contents
1.8.0 (2025-12-02)
-
feat(GAM-2409): Add groupId field to admin reward events
- Updated rewardProcessor:on:claimRewardAdmin and rewardProcessor:on:rewardCancelled events to include the optional groupId field.
- Reflected changes in documentation and type definitions for consistency.
-
bugfix(TIP-174): Missing Mini Games Module on Barrel File
- Added MiniGamesModule to the index.ts file to export the module.
1.7.0 (2025-11-07)
-
feat(GAM-2382): Rewards Processor Adds the manual claim and canceled events to RTM Module
New Real-Time Events
rewardProcessor:on:claimRewardAdmin: New event triggered when a reward is claimed by an admin operator- Properties: playerId, rewardType, rewardId, source, timestamp
- Type: Direct | Guarantee: FIRE_FORGET
rewardProcessor:on:rewardCancelled: New event triggered when a reward is cancelled by an admin operator- Properties: playerId, rewardType, rewardId, source, timestamp
- Type: Direct | Guarantee: FIRE_FORGET
Socket Event Subscriptions
- Registered new admin reward claim and cancellation events in the socket client
- Improved cache synchronization with backend reward state changes
-
feat(PEPD-1546): Include groupId property in the event
manualRewardAwardedEvent Data Structure Updates
- Added optional
groupIdfield toManualRewardAwardedEventDatainterface - Enhanced metadata support with
Record<string, unknown>for reward event data
- Added optional
-
feat(GAM-2414): Tournament Event for Admin Cancellation
- Add new RTM event
tournaments:on:canceledto notify when admin cancels a tournament - Register event listener in TournamentsModule to clear active tournaments cache on cancellation
- Update EventTypeMap interface with TournamentCanceledEventData type
- Include tournament cancellation event in socket client subscription list
- Document new event with payload structure and usage examples in rtm-events.module.md
- Add new RTM event
-
feat(GAM-2413): Get player positions info for tournament leaderboard
- Added a new function called
getPlayerLeaderboardsPositionInfoin the tournaments module to return the position information of the player for the given tournaments ids. - Added TSDocs detailing the function functionality. Up to five tournament ids are supported per request.
- Updated the SDK docs to add developer docs for
getPlayerLeaderboardsPositionInfo
- Added a new function called
1.6.0 (2025-10-15)
-
feat(Tournaments and Missions Buy-In): Enable Buy-In Support for Tournaments and Missions
Enhanced TournamentsModule and MissionsModule with comprehensive opt-in and buy-in support:
Core Interface Changes (commons.interface.ts)
- Added
BuyInOptionsenum to define entry types:TOKENS: Token-based entry feeFREE: No entry cost
- Centralized buy-in configuration for reuse across tournaments and missions
Tournament Interface Changes (tournaments.interface.ts)
- Extended
TournamentTypeinterface with new fields:isPlayerOptIn: boolean flag indicating if player has opted into tournamentbuyIn: Entry type configuration usingBuyInOptionsenumbuyOptions: Optional transaction details for tournament entry costs (tokens/currency)
- Enhanced JSDoc for
optIn,buyIn, andbuyOptionswith detailed usage examples - Updated field documentation with comprehensive type safety examples and use cases
- Improved documentation for
winTxIdandtypefields with clarified descriptions
Tournament Module Implementation (tournaments.module.ts)
- Implemented
playerOptInTournament()method for manual tournament registration - Supports both free and token-based buy-in tournaments
- Validates player balance for token-based entries
- Returns HTTP 402 (Payment Required) for insufficient funds
- Automatically invalidates all tournament-related caches after successful opt-in
- Includes comprehensive JSDoc with error handling patterns and usage examples
Mission Interface Changes (missions.interface.ts)
- Extended
MissionHistoryBundleDetailsTypeinterface with new fields:buyIn: Optional entry type configuration usingBuyInOptionsenumbuyOptions: Optional transaction details for mission bundle entry costs (tokens/currency)
- Added comprehensive JSDoc documentation with:
- Token-based and cash-based entry patterns
- Balance validation examples
- UI rendering patterns for buy-in displays
- Type guards for type-safe buy-in handling
Mission Module Implementation
- Enhanced
playerRequestOptInMissionBundle()to support buy-in validation - Supports both free and token-based mission bundle entries
- Validates player balance for token-based mission bundle entries
- Returns appropriate error codes for insufficient funds
- Automatically invalidates mission-related caches after successful opt-in
- Added
- feat(Tournaments Win Multiplier): Tournaments win multiplier added to tournament event data
BREAKING CHANGES (Conditional only if is in use):
- Removed TournamentTypeEnum.BONUS_BUY (not supported yet)
- Updated tournament event data structures with stricter typing
Added:
- RoundInfo discriminated union type for type-safe round data handling
- Automatically discriminates between CASINO and SPORT industry types
- CASINO rounds include required
gameproperty (GameInfoStruct) - SPORT rounds include required
sportsproperty (SportInfoStruct[]) - Prevents invalid property access at compile time
- RoundInfoBase type containing shared round properties
- RoundIndustryPropertiesMap interface for mapping industry types to properties
- GameInfoStruct type (gameId, gameName)
- SportInfoStruct type (eventName, matchDate, sportName?)
- Comprehensive JSDoc documentation for round-related fields
Enhanced LeaderboardPlayerType:
- Added
typefield (TournamentTypeEnum) to identify tournament type - Added optional
roundfield (RoundInfo) for highest win tournaments - Added JSDoc explaining when round data is available/undefined
- Documented spinsLeft availability conditions
Enhanced PlayerLeaderboardUpdatedEventData:
- Added
typefield to tournament entries - Added optional
roundfield to tournament entries - Added detailed JSDoc for round field availability conditions
Improved TournamentsUpdatedEventData:
- Refactored leaderboard type definition for better clarity
- Simplified type intersection with Omit utility type
Updated Documentation:
- Enhanced rtm-events.module.md with precise type information
- Replaced generic
anytypes with specific TypeScript types - Added proper type annotations for all tournament event properties
- Improved type clarity for tournament event subscriptions
Technical Details:
- Leverages TypeScript mapped types for automatic discriminated union generation
- Maintains type safety through conditional property inclusion
- Round data properly typed based on tournament industry type
- Version bumped to 1.6.0
This implementation ensures compile-time type safety when working with tournament round data, preventing runtime errors from accessing properties that don't exist for a given tournament industry type.
1.5.0 (2025-10-02)
-
feat(Missions Opt In Addons): Missions Added new properties to for check opt-in requirements.
- Includes two new properties in the
MissionHistoryBundleDetailsTypeinterface and API response to includeplayerRequiresOptIn: Determine if the Mission Bundle requires opt-In from the player to start the mechanic.playerHasOptedIn: Determine if the player performed the opt-in action.
- Updated the
getPlayerBundlesActivefunction in the Missions Module to allow developers to define the Cache TLL in seconds as an optional argument. Zero means no cache is applied.
- Includes two new properties in the
1.4.0 (2025-09-23)
-
feat(Product Eligibility and Visibility): Determines which players can purchase the Product from the Rewards Shop
- Add comprehensive EligibilityMap and VisibilityMap interfaces with discriminated unions
- Implement type-safe productEligibility property in ProductType interface
- Introduce VisibilityOptions interface with country/rank filtering capabilities
- Enhance TypeScript type safety through union types and proper discrimination
- Optimize cache management by removing redundant product caching in getAllProducts()
- Reduce individual product cache TTL from 30 minutes to 15 minutes
- Update comprehensive documentation with detailed interface descriptions and usage examples
- Add JSDoc comments explaining eligibility rules, visibility options, and filter configurations
- Include practical code examples for eligibility type checking and error handling
1.3.0 (2025-09-17)
- feat(GAM-2322): Integrate On Manual Reward Awarded Event
- Added a new RTM event called ON_MANUAL_REWARD_AWARDED to notify the player when a manual reward is awarded.
- Updated the SDK Docs to include this new event detail.
1.2.0 (2025-08-14)
-
feat(TIP-94): Add Opt-In/Opt-out option in SDK
Added two new functions to the Missions Module to allow players to opt-in or opt-out from a Mission Bundle:
- playerRequestOptInMissionBundle
- playerRequestOptOutMissionBundle
- Update missions module documentation
-
feat(TIP-93): Add a decline option for rewards in SDK
- Add
playerRequestDeclineReward()method for individual reward decline - Add
playerRequestDeclineMissionRewards()method for bulk mission reward decline - Add
playerRequestDeclineRewardByGroupId()method for bulk player rewards deline - Implement proper cache invalidation on reward state changes
- Add comprehensive error handling and response validation
- Update API endpoints to support new decline operations
- Add
1.1.0 (2025-08-11)
-
feat(GAM-2272): Include Mission and Bundle Ended events
Updated the RTM events to include the following events:
- ON_MISSION_ENDED: Event triggered when a mission is manually ended by an operator from the admin panel.
- ON_MISSION_BUNDLE_ENDED: Event triggered when a bundle is manually ended by an operator from the admin panel.
Updated the SDK Docs to include this new events detail.
📢 This SDK is proprietary. Use is governed by the Gamanza Engage SDK License Agreement. Redistribution or modification is strictly prohibited.